AI Insights · Timothy · January 2022
Top 5 Superhero Games iOS Performance in Czech Republic, Q4 2021
Discover the performance trends of the top 5 superhero games on iOS in the Czech Republic during Q4 2021, including downloads, revenue, and active users.
The fourth quarter of 2021 saw varied performance for the top five superhero games on iOS in the Czech Republic. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
MARVEL Future Revolution from Netmarble Corporation showed a fluctuating trend in weekly revenue, peaking at around $667 in early October and ending the quarter with approximately $409 in the last week of December. The game’s weekly downloads saw a notable decline from 638 in late September to just 190 by the end of December. Active users mirrored this trend, decreasing from 1.2K in late September to 425 by the end of the year.
Marvel Contest of Champions by Kabam Games, Inc. experienced significant spikes in weekly revenue, with a peak of about $14.1K in late November and another high of $6.5K in mid-December. Weekly downloads were relatively low, fluctuating between 50 and 397 throughout the quarter. Active users remained fairly steady, starting at 840 and ending at 1.1K.
The Superhero League from Lion Studios had modest weekly downloads, ranging from 65 to 265 across the quarter. The game generated minimal revenue, peaking at $41 in the last week of December. Active users saw a decline from 662 in late September to 686 by the end of December, with a low of 464 in late November.
Miraculous Ladybug & Cat Noir by Crazy Labs maintained a steady weekly revenue, mostly hovering around $100 and peaking at $138 in late November. Weekly downloads ranged from 71 to 292, showing a slight upward trend towards the end of the quarter. Active users demonstrated consistent engagement, starting at 1.1K and reaching a high of 1.3K in mid-December.
Lastly, Elemental Master from SUPERS0NIC STUDIOS LTD saw low weekly downloads, fluctuating between 21 and 310, with a noticeable increase in mid-December. The game did not generate any revenue during the quarter. Active users varied, starting at 50 and peaking at 252 in early October before stabilizing around 109 by the end of December.
These insights highlight the dynamic nature of the superhero games market on iOS in the Czech Republic during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.